Team up with a small group of friends and explore the universe together, or be joined by random travellers.
Help friends to stay alive, or prey on others to survive.
Group up to build communal bases, farms, and racetracks, and share your creations with all players online.
Explore the galaxy at your own pace, or progress together from the very start of the game and all the way through the story.
Invite your friends aboard your Freighter and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.
Communicate with other players vocally using a headset, and / or converse using text chat on PC.
While wandering the galaxy solo, continue to experience chance encounters with strange floating orbs.
Soon after the release of No Man’s Sky NEXT, Hello Games has planned its first season of weekly content and community events.
This will be free for all players, with no microtransactions. Take part in community missions and unlock new rewards and customisations.
Players will also be able to interact with Xbox One Mixer streamers by helping or hindering their gameplay.
Bases can now be built anywhere on any planet, high in mountains or underwater.
Base complexity and size limits have been dramatically increased.
Players can own multiple bases, spread across regions, planets or star systems.
Sculpt the terrain around your base with the improved terrain manipulator.
Play as a Gek, Vy’keen, Korvax or Traveller / Anomaly.
Command your frigates from the bridge of your freighter to complete real-time fleet missions.
Call on your fleet for assistance in space battles, or deploy them to help you explore a specific system.
Improved freighter base building allows for a truly custom capital ship.
Planetary resources have been expanded, with unique substances and items to find and refine based on the planet’s biome and weather, as well as stellar classification.
Deployable tech can be picked up and carried in your inventory.
Crafting is deeper with the addition of buildable refiners. Convert raw substances into more valuable materials for constructing advanced products and base parts.
Quickly locate terrain resources and buried products with the improved analysis visor.
Set short-term goals by tagging the markers of points of interest.
Dramatically improved visuals bring more life than ever to planetary landscapes.
Experience a greater sense of planetary scale with massively improved draw distance.
Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems.
Planet surfaces now look more interesting and representative from orbit.
The universe is more diverse than ever with colour palette variety, dense forests and large trees, and abandoned and empty systems.
Hazardous storms look more dramatic with new biome-specific particle effects.
The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area.
The visual location of messages is better prioritised to help emphasise critical information.
Players with freighters can summon any of their personal starship fleet at any time.
Maintenance and repair interactions have had a visual and functional overhaul. Repairs now take place ‘in-world’, and can be carried out in incremental stages.
Players interested in salvage can repair damaged ships + Multi-Tools by gathering the right components and fixing damaged slots.
Creature voices are now more diverse, and NPC vocals have been updated to match their new set of animations.
New foley for the player character is audible throughout the game.
Ship sounds and combat audio have been improved.
The game soundtrack is expanded with several new music tracks composed by Paul Weir.