Update 2.0, Beyond, massively expands the multiplayer experience introduced in NEXT, takes immersion to a whole new level with fully-fledged Virtual Reality, overhauls base building, NPCs, technology trees, and much, much more.
Marking the three year anniversary of No Man’s Sky, this is our largest update so far, broadening the experience across the entire game.
Our journey continues.
Multiplayer sessions can now accommodate more explorers. The Space Anomaly can hold 16 players on all platforms.
Throughout the rest of the universe, the maximum player count has increased from 4 to 8 players on console, and from 4 to 32 players on PC.
Virtual Reality and standard mode players can be seamlessly matchmade into the same multiplayer session.
Missions and tutorials have been significantly revised. The early game has been streamlined and focused to better teach players new mechanics, particularly in VR.
New story content has been added to weave together the existing strands of the Atlas Path, the journey of the Space Anomaly, and the story of Artemis.
Substances, crafted products, new technologies and other curiosities are automatically added to the new Catalogue when first encountered. A rework of the Pinning system allows players to get detailed step-by-step instructions on how to find or build any item in their Catalogue.
Guidance features throughout the game have been dramatically improved, including auto-highlighting of relevant crafting requirements and better messaging of context in complex missions.
Ambient encounters with other explorers are now represented with full character models, allowing players to see each other’s character and ship customisations. Surviving, building, and exploring together is richer and more immediate than ever.
Use the Voice & Networking interface to group up with any explorers you encounter.
PC players can use an expanded chat interface to control group options and manage communications.
The Space Anomaly has been transformed into an all-new social hub. This unique communal space exists across all systems and galaxies, giving all explorers an opportunity to see each others’ character and ship customisations, meet new friends, and undertake missions together.
The Space Anomaly’s powerful teleporter allows explorers to easily browse and visit each others’ bases directly from the Anomaly.
The Teleporter will also feature exceptional bases created by members of the No Man’s Sky community, bringing visitors from across the stars to see the best bases in the universe.
Explorers who have encountered the Anomaly now have the ability to summon it in space.
Multiplayer missions are now initialised from The Nexus, located aboard the Space Anomaly. A large set of unique missions is currently available – including a new style of mission – Base Construction.
Group up with other explorers – friends, or random encounters – to undertake missions for Nada and Polo and earn rewards.
Nexus mission rewards will soon include Quicksilver, to unlock special customisations and building parts from Polo’s robotic companion.
Blueprints are now visualised through unlockable technology trees. Learning new crafting recipes is now clearer, more interactive, and more rewarding.
The Blueprint Analyser has been transformed into an advanced Construction Research Unit. Players may now choose their own research paths, and more clearly visualise their research progress. Even more base parts are available aboard the Space Anomaly.
Visit the technology specialists aboard the Space Anomaly to purchase enhancements for Exosuit, starship, Multi-Tool and exocraft technology.
Unlock freighter and frigate technologies from the freighter bridge.
Learn product recipes at specialist research trees in planetary facilities.
Explorers can enjoy longer stretches of uninterrupted mining with less frequent and less aggressive sentinels, and a reworked overheat mechanic for the Mining Beam that rewards pushing heat to the limit.
Ship controls and space combat balance have been improved.
Inventory limitations have been relaxed, allowing explorers to carry near-unlimited quantities of mined substances. The inventory UI has been revised and improved.
A large number of quality of life issues have been addressed, and new recipes and technologies have been added to alleviate grinding.
Examples include: large specialist Warp Cells; being able to move installed technology; being able to install technology in stages, similar to repairs; adding additional ramps to the Space Station; adding Mining Beam upgrades that increase resources gained; adding starship technologies that automatically recharge the Launch Thrusters; and restoring Carbon Planters.
The Discovery Page has been overhauled and expanded for a more intuitive interface, and to display alien flora, fauna and mineral discoveries in greater detail.
Specific buildings are now located via a system of Planetary Charts purchased from a Space Station Cartographer.
Purchase charts for nanites, or exchange your own navigation data for new charts. Earn data by charting the buildings that you discover as you explore.
Information on the Galaxy Map is more concisely displayed, with clearer text, icons, and navigation.
On PC, mouse-based navigation of the map has been improved.
The HUD and user interface has been completely remade for Virtual Reality, to ensure every interaction available in the game feels natural and built for purpose.
Slip directly into your Exosuit, and manipulate and manage your inventory directly from your wrist.
2D menus such as shops are rendered on an in-world, “diegetic” user interface, navigable with intuitive point-and-click style interactions.
Specialist Polo and Priest Entity Nada have welcomed 12 new Traveller friends aboard their home. Each has their own role to play – from Iteration Helios, the ancient dreamer, to Iteration Ares, avid collector of exotic goods.
Return to these Travellers each day to experience a range of interactions, missions, and nanite-earning opportunities.
More than 60 new dialogues are available from alien NPCs encountered in planetary facilities, featuring mini stories and missions.
All existing alien NPC dialogues have been revisited and enhanced.
Animations have been improved, with aliens exhibiting more appropriate moods from the start of conversations.
Dialogue boxes have been improved, to more clearly distinguish between descriptive text and dialogue.
Alien NPCs will now walk around, and interact with elements in their environment, such as chairs, panels, and other NPCs. There is also now a richer mix of NPCs on Space Stations.
NPCs will also respond to gestures from explorers.
Some alien NPCs may be encountered on the planet surface, with new unique sets of dialogues.
Alien language learning has been enhanced, giving explorers a choice of what category of word to learn.
New auto-translator tech is available for the Exosuit, to translate a small number of unknown words.
More than 700 new alien words have been added to the dictionary, and very similar word variations, such as plurals, are now learned together in groups.
Tame creatures with bait, then mount and ride them to explore planets from a new perspective.
Tamed creatures may also be peacefully harvested for a variety of cooking ingredients, such as milk, eggs, or ‘edible clusters’.
Encounter 10 new varieties of harvestable flora on every planet surface.
Harvest raw cooking ingredients from plants and creatures, and experiment in the Nutrient Processor to discover more than 300 delicious recipes.
Create bait to tame creatures.
Consume your creations for a boost to your Exosuit, or present them to Iteration Cronus aboard the Anomaly for culinary critique and potential rewards.
Planetary bases can now be powered by fueled biogenerators, or self-sustaining solar panels.
Wire up powered parts to the grid, and experiment with 5 varieties of logical switch to direct the flow of power.
Create brilliant light and sound displays…
…or complex contraptions involving sphere generators and short-range teleporters.
The game has been heavily optimised throughout, improving performance in every area of the universe. In particular, players on lower-end PCs will enjoy significant framerate improvements, and the game now supports integrated Intel graphics cards.
Planetary and freighter bases now have multiple levels of detail (LODs), to increase rendering speed in large, complex bases.
Shaders are now loaded in as required, rather than up-front, reducing the game’s initial load time.
The experience of building bases has been improved with a special new camera perspective, the ability to jetpack while building, and visual hints of possible snap points.
Explorers can expand their creativity even further with large range of new base parts as well as taking advantage of flexible new ways to scale and rotate base parts.
Build menu usability has been improved, with better categorisation, more intuitive grouping of parts, and more visibility of the menu hierarchy.
Survey planetary surfaces for hidden deep-level mineral deposits, concentrated gas clouds, or electromagnetic hotspots.
Construct specialist industrial base parts in surveyed locations to take advantage of these hidden resources.
Minimise grid downtime and optimise autonomous resource extraction by constructing Supply Depots and Batteries. Industrial base parts will continue harvesting in real time, even when the game is not running.
All starship cockpits have been overhauled with a complete remodel and retexture, and the wings and nose of the ship are now visible from inside the ship.
In VR, turn around for a full 360° view of the starship cockpit.
The scale of ships has been increased, and retextured in greater detail.
With complete head and hand tracking, interactions in Virtual Reality make No Man’s Sky more intuitive, tactile, and immersive than ever.
Physically unholster your Multi-Tool from your shoulder. Intuitively aim and fire at targets, or put it away to engage in combat with your fists.
Tap a button on your headset to toggle the Analysis Visor, then point towards fauna, flora, and minerals to scan and discover them.
Lift open your starship’s cockpit, then reach out and grab the controls to take flight.
Exocrafts can now be driven from a first person perspective, with new unique tactile cockpits for all 5 vehicles.
A range of motion controllers are supported in Virtual Reality, to allow players to enjoy the game with their existing VR setup.
On PC, players can experience a range of motion controls using Oculus Touch, Valve Index, or Vive Wand.
On PS4, the game may be played in PSVR with a DUALSHOCK4, or with PlayStation Move controllers for full hand tracking.
On PC, OpenGL has been replaced by the Vulkan API, improving performance across the board, especially for users on AMD cards, or with older CPUs.
PC players can now perfect the game’s graphical options for their unique setup, with finer control over graphical fidelity and performance.
Many video and graphical options such as resolution, v-sync, and window mode can now be altered without restarting the game.
Players with multiple GPUs can now select which is used from the Video Options menu.
On PC, the complete set of game actions is assignable, and all controller inputs are now remappable through Steam and OpenVR.
Any generic controller, including those designed for physical accessibility, can be natively bound to the game controls, without the need for third-party remapping software.
Official binding sets are provided for DualShock 4, Xbox One, Xbox 360 and Steam controllers.
Please Note: Any existing custom bindings will need to be updated after updating to Beyond.
Chairs may now be sat upon.