Forsaken 7.14
Hello Everyone,
Thank you to everyone playing No Man’s Sky – Forsaken, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 7.14, which is now live on Steam, and will be coming to other platforms as soon as possible.
Bug Fixes
- Fixed an issue that caused station decorations to occasionally appear in the Nexus.
- Fixed an issue where salvageable parts from space hulks would get snagged when being collected.
- Fixed an issue with settlements who had reached an insurmountable amount of debt.
- Added additional options in the pause menu for finalising an expired expedition.
- Fixed an issue that caused the Autophage staff synthesis terminal to be missing from Autophage settlements.
- Fixed a visual issue when collecting haunted mementos.
- Improved markers for seamless warping.
- Fixed an issue that could cause graphical corruption at some Planetary Archives.
- Improved parcel stability while being held with the Gravitino Coil.
- Fixed an issue that caused parcels to be dropped when transitioning from walking on a platform in space to space walking.
- Updated Corvette Haulage missions to sometimes require the delivery of multiple parcels.
- Improved network synchronisation for Space Courier Contract parcels.
- Visual improvements to new Corvette parts.
- Optimisations to Corvette parts.
- Improved collision on some Corvette parts.
- Performance improvements for iOS.
- Fixed an issue that could cause text to be cut off when using the Analysis Visor on some iOS devices.
- Fixed an issue that prevented gyro control working correctly when using the multi-tool on iOS.
- Fixed a control issue that prevented the Galaxy Map from working correctly with mouse and track pad controls on iOS.
- Fixed an issue that could cause players to get stuck on the welcome screen when playing on iPad with mouse and keyboard.
- Fixed a rare crash that could occur after loading in near a Sentinel.
- Fixed a rare crash that could occur upon landing your starship on a planet.
- Fixed an audio related crash that could occur on PS5.
- Fixed a rare crash that could occur when building a corvette using PSVR2 on PS5.
- Fixed a crash that could occur when launching the game after switching from PSVR2 to non-VR on PS5.
- Fixed a rare crash that could occur in multiplayer when a player in a group left the game on PS5.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games