Expedition Twenty: Breach

Hello,

It's hard to believe it's only been a little more than a month since our tiny No Man's Sky team launched the super ambitious VOYAGERS update. We spent over a year pouring a lot of love into it, so it has been incredible for the team to watch the reaction and see us hit our highest player numbers since launch. We genuinely never thought that would happen - what a journey it’s been!

It has provided some of my favorite moments of these last nine years of development, from standing in the Nexus and seeing these beautiful, creative, sci-fi ships that other players have built, or just floating in space outside of your ship in the sort of tranquil moments of calm and wonder that feels unique to No Man's Sky. It has made us instantly excited to work on a new update!

Our update for Halloween is called Breach, and it leans into the thrill of custom ship assembly, space-walking, skydiving, and community spirit introduced in Voyagers. It is free to download today for existing players.


Breach Expedition

In Breach, players will traverse a desolate and abandoned universe and on their travels encounter the abandoned remains of ill-fated corvette ships, all ripe for scavenging ship modules to add to your corvette-building arsenal.



Excavating these wrecks will yield an array of corvette pieces including rare vertical parts which unlock a whole new range of build configurations for the more creative designers.

Among the exclusive expedition rewards, there is also a set of Atlas-themed modules for those wanting to demonstrate their allegiance to the all-seeing entity.



The jewel in the crown of these wreckages is the Fireship Arcadia, the fate of which you will learn as you venture through Breach. But you will have to face your fears and make a leap of faith into the black as you space-walk through these eerie systems to glean their unique remnants.





The spooky Breach Expedition embraces the darker side of the universe and will also lure the bravest Travellers towards the ominous and exotic purple-star solar systems which players first glimpsed in Worlds Part II back in January. The planets in these systems are particularly foreboding with their deep, abyssal oceans, unearthly entities and the notoriously imposing and volatile gas giants.

The Breach Expedition begins today, and will run for approximately three weeks.

Space Wreckage

In the far reaches of deep space, wrecked corvettes can now be encountered and salvaged. Step out into zero-gravity to explore these hollow hulks, and equip your Multi-Tool laser to dismantle their valuable modules - then repurpose this scrap to build your dream ship at a Corvette Workshop.

New Corvette Modules

A significant number of new corvette modules are now salvageable from deep-space corvette wrecks and planetary scrapheaps. These include new landing gear, shields, weapons, connectors, and a number of highly-requested wedge-shaped modules that enable a huge variety of creative and complicated corvette builds.



Quality of Life

In addition to the bundle of fixes, improvements, and new features in today’s update, the No Man’s Sky team have been hard at work on improving Voyagers since its launch in August. Notably, snapping is greatly improved, collision is more robust, and the Corvette Workshop now offers the option to apply a colour palette to an entire corvette. There has never been a better time to build a corvette!

Breach Expedition Rewards

Event Horizon, Eternal Serpents, and Siren of the Stars Posters

These decorative posters commemorating the Breach expedition depict a deep-space gravitational anomaly, the tileable eternal serpent of time, and a betentacled siren, poised to begin its mucal embrace…



Aeron Cowling & Diffuser

The geometry of these corvette modules is ancient and unmistakable, shaped by the crimson heartbeat of the universe itself.

The extruded Aeron Cowling and Aeron Diffuser hull plates add a bold, angular appearance to your corvette’s silhouette.



Wings of Aeron

This Atlas-themed wing module stabilises the corvette during atmospheric flight.



Aeron Powershield

The Aeron Powershield is linked to the corvette’s shielding system, providing a significant performance boost to the ship’s defence array.

Aeron Winglet, Aeron Pillar & Aeron Pyramid

These decorative Atlas-themed modules can be affixed to the corvette exterior, furthering the ship’s devotion to the crimson entity.



Aeron Starship Trail

This engine modification injects the Starship exhaust trail with an arterial streak of crimson.

Aeron Drive & Aeron Blade

Design a hefty, heavyweight Atlas corvette with the bulky Aeron Drive, or favour a more lightweight, sleek aesthetic with the streamlined Aeron Blade wing.



No Man's Sky Plushies

There are just two weeks left to order our limited-edition Traveller and Gek plushies before they warp away!



Available to order here until November 5th.

Community Spotlight

We are genuinely blown away by the imagination of the corvette engineers we've seen in the community, utilising a mix of the new corvette modules and pre-existing base parts in ways we hadn't anticipated, assembling gorgeous original designs or recreations of famous ships! It's impossible to choose favourites, but we wanted to showcase just a few of the outstanding builds we've seen.



Gorgeous build and screenshot from u/LeJet518.




Super cool scorpion build by @walala23586362.




Love this creative industrial-style ship from u/2x100!




An incredibly accurate and detailed Venator Class Star Destroyer by u/Propzie.


A wonderful take on a living ship, shared by u/Alzeon on behalf of their sister.

Development Update

It has been a crazy year for the No Man’s Sky team, with barely a breath taken between Worlds Part II, Relics, Beacon and Voyagers. We’re so proud and pleased to be able to continue working on this game we all love so much nine years after launch. Seeing so many folks enjoying Voyagers has really inspired us, and we can’t wait for you to see what we have in store in future.

Our journey continues.

Sean

P.S. Please consider wishlisting our next game, Light No Fire, here.

6.10 Patch Notes


BUG FIXES AND QOL

  • Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
  • Fixed an issue that prevented the corvette "current flightpath" autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
  • Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
  • Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
  • Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
  • Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
  • Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
  • Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
  • Fixed an issue that could cause corvette interior doorways to become blocked.
  • Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
  • Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
  • Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
  • Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.

  • Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
  • Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
  • Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
  • Fixed a timing-specific issue that could cause the player's wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
  • Fixed an issue that caused the current primary ship's thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
  • Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
  • Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
  • Improved the error messaging when attempting to install duplicate technology in the inventory.
  • Fixed an issue that caused rain to be audible when standing inside a corvette.

  • Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
  • Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
  • Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
  • Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
  • Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.

ART AND VISUALS

  • Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
  • Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
  • Fixed a number of minor visual "seams" in lighting.
  • Improved the appearance of holographic previews of corvette modules during corvette assembly.
  • Fixed an issue that caused the Boundary Herald starship to render incorrectly.
  • Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
  • Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
  • Fixed a number of minor visual and collision issues with corvette modules.
  • Improved the appearance of corvette modules when viewed from a distance.
  • Improved the icons on a number of corvette modules.
  • Improved the collision of several planetary curiosities, such as large mushrooms.
  • Fixed missing collision that allowed you to walk through the back of some freighter hangars.
  • Fixed a number of issues that could prevent decals from being placed on Corvette modules.

INPUT

  • Enabled Steam Input on Mac.
  • Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
  • Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.

UI

  • Improved the readability of several UI elements.
  • Fixed a UI overlap issue on the Corvette trade menu, which could cause the "Make Offer" button to be activated when selecting a part to trade.
  • Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
  • Fixed an issue that prevented the display of additional recipes in the Catalogue.
  • Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.

STABILITY AND PERFORMANCE

  • Fixed a crash that could occur on Corvettes with a large number of attached weapons.
  • Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
  • Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
  • Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
  • Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
  • Implemented a number of lighting optimisations to improve performance.
  • Implemented a number of optimisations and performance improvements on Nintendo Switch.