Voyagers 6.03
Hello Everyone,
Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.03, which is now live on Steam, and will be coming to other platforms as soon as possible.
Bug Fixes
- Fixed an issue which caused players to clip through the walls of a corvette.
- Fixed an issue which caused players to slide as they got out of the pilot's seat in a corvette.
- Fixed a rare issue that could cause players to be jettisoned out their corvette when activating the pulse drive.
- Fixed an issue that could caused corvette technologies to be placed in the inventory of regular ships.
- Improved camera framing when exiting the pilot's seat of a corvette.
- Fixed a large number of issues with corvette ramp/door synchronisation.
- Fixed an issue that prevented players from teleporting back to their corvette after a save/load aboard a freighter.
- Players can now manually summon their corvettes while aboard a freighter.
- Fixed an issue that prevented corvettes from docking with some pirate and abandoned stations.
- Fixed an issue which caused players to sink into seats aboard corvettes.
- Fixed an issue which caused sliding on corvette ramps.
- Fixed an issue that could cause group member's freighters to despawn after boarding in a corvette.
- Fixed an issue that could prevent players from sitting on chairs in a moving corvette.
- Fixed an issue that prevented players from summoning a corvette over water.
- Fixed an issue that prevented players from teleporting aboard a corvette with a thunderbird-style accessway.
- Improved the visuals of the thunderbird-class landing thrusters.
- Fixed two specific corvette parts that would not stack / could not be spent after rotating.
- Fixed an issue with Thunderbird Landing Thrusters animations.
- Fixed an issue which caused the Azimuth Reactor to be uninteractible once placed.
- Corvette parts can now be manually placed in the Corvette Workshop Cache.
- Corvette workshop cache capacity has been increased to 160.
- Corvette parts now stack up to 50.
- Fixed a rare issue that prevented players from deleting some items once added to a corvette.
- Fixed an issue with multi input refiners.
- Fixed an issue which prevented Humming Sacs and Fiend Eggs from being collected.
- Fixed an issue which resulted in invisible blocking physics in freighter bases.
- Fixed an issue that prevented players from summoning secondary ships on planets, if those ships were in a high-numbered ship slot.
- Fixed an issue that prevented settlement sentinel and infestation attacks from ever occurring.
- Fixed a number of collision issues in abandoned and pirate space stations.
- Added an animation to Skyborn backpack.
- Fixed an issue which caused warp audio not to play.
- Fixed a number of audio issues aboard a corvette with its pulse drive active.
- Improved space walking in VR.
- Fixed a large number of control issues in VR.
- Fixed a number of issues with markers and labels while spacewalking in VR.
- Fixed a number of issues with corvette cockpits in VR.
- Various corvette asset optimisations.
- Introduced a significant memory optimisation for Xbox.
- Fixed a crash while using a pulse drive.
- Fixed a number of networking-related crashes.
- Fixed a crash related to summoning your freighter.
- Fixed a crash related to AI spaceships.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games