Voyagers 6.02
Hello Everyone,
Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.02, which is now live on Steam, and will be coming to other platforms as soon as possible.
Bug Fixes
- Fixed an issue that caused non-structural parts to be counted as part of a corvette's complexity limit.
- Thunderbird Landing Thrusters now fulfil the requirements of both an engine and landing gear.
- Fixed a number of issues with corvette cockpits that could cause some information panels to fail to update.
- Fixed a number of collision problems with the Thunderbird access bay.
- Fixed an issue that caused deleting flipped parts from a corvette to refund un-usable products to the inventory - the issue will no longer occur, and any currently unusable items can now be reattached to corvettes.
- Fixed a rare issue that could result in a blank ship after exchanging an existing ship for a corvette.
- Fixed an issue that could cause some corvette parts to be embedded in the floor of the space station.
- Fixed an issue that could allow misaligned snapping when editing a corvette.
- Fixed an issue that caused corvette parts to be inaccessible if they were deleted from a corvette but the edits were not applied.
- Fixed an issue that could cause players to lose items while trading parts at the corvette workshop.
- Fixed an issue that caused only one of a particular part to be refunded if removing several of the same part from a corvette in one edit.
- Fixed an issue that prevented the installation of some core ship technologies into a corvette.
- Fixed an issue that prevented players from manually moving core techs within a corvette inventory.
- Fixed an issue that prevented players from spacewalking through the entrance beam of a Space Station.
- Fixed an issue that caused the pulse engine autopilot to fail without feedback when attempting to navigate to the Space Station while within a planet's atmosphere.
- Fixed a number of problems with corvette autopilot settings that could cause erratic movement, particularly in space.
- The corvette's autopilot is now more smoothly aligned to its pulse drive destination.
- Fixed an issue that could cause ship weapon effects to clip the screen when firing from a corvette in first person.
- Fixed a number of issues that could occur when warping as a passenger inside a corvette.
- Fixed a rare issue that could cause players to become stuck in collision while spacewalking to a derelict freighter.
- Fixed an issue that could cause the pulse drive to be accidentally disabled when getting out of the corvette pilot seat.
- Fixed an issue that could cause a softlock when interacting with the captain's terminal after spacewalking onto a frigate that you do not own.
- Abandoned and pirate space stations now have corvette construction workshops.
- Fixed an issue that could cause corvettes to occasionally act as if they'd had a dramatic collision while flying through space.
- Fixed an issue that prevented weapon reload animations from playing correctly.
- Fixed an issue that caused NPCs to float.
- Fixed an issue that caused some multitool weapon upgrades to fail to display their upgrade level.
- Fixed a number of camera pops while driving exocraft.
- Fixed an issue that showed compass icons for plants growing within a corvette during flight.
- Improved the visuals and navigability of the corvette landing area on the Space Anomaly.
- Fixed a rare issue that could cause a planetary base to become flagged as a corvette and take the place of the player's primary starship.
- Fixed a number of issues that could cause players to become stuck when loading a save on board a corvette.
- Improved the animations for hatch opening on a corvette.
- Fixed a rare issue that could cause the player to jetpack forward unintentionally.
- Fixed an issue that could make it difficult to use some interactions within a corvette.
- Fixed a very rare mission blocker in the tutorial.
- Teleporters for beaming to and from a corvette now have markers with descriptions, and more descriptive labels.
- Added a teleporter to return to a docked corvette from the Atlas Station.
- Fixed an issue that made corvette docking zones visible when flying regular spaceships.
- Fixed an issue that caused corvettes docked at special landing zones alongside freighters and abandoned stations to be launched into the station on take-off.
- Fixed an issue that caused the corvette's automatically deployed teleport endpoint to make odd-shaped terrain edits.
- Fixed an issue that caused corvettes to fail to dock with a space station if all internal docks were already full.
- Fixed an issue that could prevent corvettes from docking with freighters.
- Fixed a rare issue that could cause docking a corvette to a derelict freighter to open all the doors inside the derelict.
- Fix a number of colouration issues with the Skyborn spacesuit.
- Fixed an issue that caused part of the Skyborn suit to remain visible in first person.
- Fixed an issue that caused the Skyborn spacesuit to have the markings options from the Living Stone suit.
- Fixed a number of issues with cape animations during spacewalks and skydiving.
- Fixed an issue that could cause the inside of the player's head to be visible while using the starship communicator.
- Fixed a number of missing audio issues.
- Fixed a number of audio issues while spacewalking.
- Fixed an issue that caused corvette cockpits to appear solid black in the UI.
- Improved the rendering model used to show items in the UI (e.g. in the inventory).
- Fixed an issue that could cause camera flickering inside a corvette.
- Fixed a number of small visual issues affecting corvette structural parts.
- Fixed a number of rendering issues with transparent objects.
- Fixed a visual issue with some chairs in planetary settlements.
- Fixed a number of issues with effects on starship engines.
- Improved the quality of reflections in the corvette workshop area of the space station.
- Improved casing consistency in the control remapping page.
- Fixed a number of control issues in corvette cockpits in VR.
- Fixed an issue that prevent VR players from using teleport move up the stairs inside a corvette.
- Fixed a number of inventory issues affecting Mac.
- Fixed a memory-related crash on PlayStation 5.
- Introduced a number of asset optimisations for space stations.
- Optimised a number of corvette structural parts.
- Introduced a number of optimisations for large bases and corvettes.
- Optimised a number of internal corvette parts.
- Introduced a large memory optimisation for icons.
- Introduced a number of particle effect optimisations on the space station.
- Fixed a crash that could occur when switching between two corvettes at a space station.
- Fixed a crash related to combat effects.
- Fixed a crash related to autopilot.
- Fixed a crash related to summoning ships.
- Fixed a crash related to frigate expeditions.
- Fixed a crash that could prevent players with large bases from loading into the Space Anomaly.
- Fixed a crash that could occur when driving Exocraft, particularly the Minotaur.
- Fixed a crash related to particle rendering.
- Fixed a rare crash that could occur when warping.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games