Expedition Four: Emergence

Hello Everyone!

As the end of October approaches, we are thrilled to announce a new seasonal event for No Man’s Sky. Expedition Four: Emergence begins today, and will run over the course of Halloween! This is our first Expedition to feature a narrative, and is also a mini-update, bringing with it a host of enhancements for across the game.


New Expedition

Across the universe, planets have been blighted by the activity of Titan Worms. These colossal sandworms plough through the desert sands, blacking out the sun as they arc overhead, and defiling the very terrain with their cursed dust.


In Expedition Four: Emergence, travellers will find themselves stranded on planet Wasan, a barren world ravaged by dust storms and infested with Titan Worms. It is up to you to locate the Titan Worm impact sites, destroy the wretched Hungering Tendrils, and collect the Vile Spawn that lingers behind. The vessels of the many mouths must be purged!



As travellers cleanse planets of cursed dust and hunt the titanic sandworms, they will unravel the threads of a dark narrative. Complete the expedition route to reveal the history of a dark cult, and ultimately confront the Atlas with evidence of this indelible stain upon the universe.


The beast awakens in Expedition Four: Emergence, our first Expedition with a narrative throughout. There are also a bunch of improvements and new content to be enjoyed across the game.


More Varied Sandworms

The titanic worms throughout the universe have been enhanced with a variety of new biologies and types. These colossal beasts can now be found with a broader selection of more horrifying variants.


Richer Particle Effects

A number of particle effects have been improved. Meteors, muzzle flashes, explosions, burrowing fauna dust, billowing smoke and laser impacts have all been revamped and can be seen throughout the game.



Thematic Rewards

Completing the phases of the Emergence expedition yields a number of exclusive rewards. Once earned, these rewards may be redeemed across all your No Man’s Sky save games.

Feasting Casque

After discovering the secrets of an ancient Vy’keen cult, explorers can also echo their appearance with this unique, many-toothed grotesque alien head.

Rideable Sandworms

Players can now tame and grow a tremendous sandworm companion to feed, pet, ride and explore the universe with. These are both terrifying and awesome creatures when fully grown, and incredible to fly.


Ghastly Trail

The Ghastly Trail customisation applies a unique organic effect to the Jetpack’s exhaust nozzles, ejecting gooey fluids and tiny worms during flight.



Titanic Trophy

This eerie skull, once belonging to a large legless cousin of the titan sandworm, adds a touch of macabre decor to bases.

Flesh Launcher

Add an organic element to pyrotechnic displays with the Flesh Launcher firework. These unusual fireworks explode in a splatter of slime, plasma and wormlets.



Official Merchandise

Some new items are now available in the Official Hello Games Merch Store – designed by members of our small team, like all our official merch. Identify yourself to fellow travellers with this new pin:

Anniversary Pin available here (Americas and Canada) or here (rest of world).


Or keep warm through the winter months with this new beanie hat:

Gold Atlas Beanie available here (Americas and Canada) or here (rest of world).


Community Spotlight


We love the interactive adventure /u/vestele8 has been cooking up on the /r/NoMansSkyTheGame subreddit – especially the recent storyline featuring a sandworm companion!


A great-looking blueprint concept by @BloooTechRS


/u/skullamity drew this gorgeously colourful rendition of riding their robotic companion.


/u/AcoupleofIrishfolk shared this physical box featuring the Origins cover art, a gift from one traveller to another. We feel grateful to have such a supportive community surrounding No Man’s Sky.


In-game photographers /u/Qc-larry21, /u/alienhelix, /u/TheBlank89 and /u/EdVintage shared these great captures of the universe.


Community Research

Through completing co-operative missions at The Nexus, travellers have now unlocked all four canvas sails for base decoration:


The Quicksilver Synthesis Companion, inspired by some of the recent expeditions undertaken by the community, has now turned their processes to synthesising some patch-themed decals. Research has now begun on the Landed Ship, Red Strider and Blue Stargaze decals.


Development Update

The team had a lot of fun putting together the Emergence expedition – we hope you enjoy the journey as much as we did! Update 3.70 is releasing today for all platforms, and the full patch notes are available below.

3.70 Patch Notes

Expedition Four: Emergence begins today, 20th October. Discover the secrets of the dread wormcult and earn terrifying rewards: new titles, decals, a colossal buildable skull, horrific new fireworks and jetpack trails, a parasitic headworm, and a sandworm companion of your very own…

  • Significantly improved sandworm geometry and textures.
  • Significantly improved sandworm particle effects.
  • Improved a number of particle effects, including: combat frigate weapon flashes flashes, freighter explosions, distant laser impacts, creature digging effects, Sentinel Walker landing effects, meteors, and meteor impacts.


  • Fixed a rare crash that could occur when retrieving friend details.
  • Introduced a significant memory optimisation.
  • Fixed a number of memory-related crashes on Xbox Series X.
  • Fixed a memory related crash on Xbox Series S.


  • Fixed an issue that could cause some settlement buildings to lose their construction terminals.
  • Fixed an issue that could prevent advancement when constructing small settlement buildings.
  • Fixed an issue that could cause the Multi-Tool to lose upgrades when switching Multi-Tools, if the selected next tool was already active.
  • Fixed an issue that caused movement and combat behaviour problems with the patrol drones aboard derelict freighters.


  • Fixed an issue that could cause Expedition saves to download incorrect data and become corrupt if reloading from the pause menu.
  • Fixed an issue where some saves would be incorrectly listed as ‘Incompatible’ if they became corrupted. Corrupted saves such as these are now recovered to the alternative manual/auto slot.
  • Fixed an issue that could cause savegame loss on PC if the game crashed during a save.
  • Fixed an issue that could cause the game to crash on the frontend if savedata had been corrupted.


  • Fixed a number of snapping issues with sloping roof parts.
  • Fixed a number of snapping issues that could occur in complex scenes.
  • Fixed a number of snapping issues related to roof cap and gable parts.
  • Fixed a visual glitch with the shadows on timber roofs.
  • Fixed a number of snapping issues with vertical glass tunnels.
  • Improved snapping for utility parts, including refiners and solar panels.
  • Fixed an issue that could cause ramps to remove their attached doorways when deleted.
  • Fixed a collision issue with the shelf panel base parts.
  • Fixed a number of snapping issues with freighter corridor and room base parts.
  • Fixed a number of snapping issues with decorative saloon parts.
  • The hexagonal table is now correctly grouped with other tables in the build menu.
  • Improved text descriptions for a number of base parts.


  • Fixed an issue that could cause particular species of exotic butterfly to fly into the ground.
  • Fixed a number of control bindings issues for Vive controllers.
  • Fixed a number of control binding issues when using a DS4 pad to drive Exocraft on Steam.
  • Fixed an issue where pinned repair instructions could ask for half the necessary requirements to craft products that would be used in the repair.
  • Fixed an issue that could prevent reward titles that have already been claimed from showing as owned.
  • Fixed an issue that could prevent the mission to guide players to a settlement from working correctly if they declined several settlements.


Thank you so much for playing.